You'll use the various tools at your disposal to go from having just a few vague clues to having a case file packed with all the evidence you need to point the finger and close any given case, and it's really interesting just how differently each of the big cases plays out. Little wonder, then, that Frogwares decided to make these optional by including a separate difficulty for combat that allows fights to be skipped, although you'll need to be more frugal with your cash rewards from missions if you go down that route - the optional Bandit Lair combat challenges are one of the best ways to make a quick buck for when you need some new clothes for a disguise.Īside from this strange distraction, much of Chapter One is exactly the kind of Holmesing we've come to expect. These encounters take the form of rudimentary puzzles with their own contrived rules (helmets can only be removed after stripping a target of all other armour, for instance) and while things like using the environment to stun foes is pretty neat, most encounters just feel like going through the motions while Sherlock quips "no more crime for you!" for the thousandth time, and they always outstay their welcome. Young Sherlock's preferred methods of 'arresting' thugs are things like shooting them in the foot or boxing their ears, almost always followed by a nonchalant shove to the floor and a pithy one-liner. It's all gun-based, with no melee option until you've exploited an enemy's weaknesses to make them susceptible to 'arrest' via a QTE finisher. The main eyebrow-raiser this time around is the weird combat.
0 Comments
Leave a Reply. |